Your psychic powers make you a master mentalist, but your soul struggles with the urge to transcend into a pure thought-form.
Psychic Strike At 1st level, you can overwhelm the minds of those nearby. You can target one creature within 30 feet that you can see; that creature must succeed at a Will saving throw (DC = 10 + 1/2 your sorcerer level + your Charisma modifier) or it takes 1d6 points of damage + 1 point for every 2 sorcerer levels you possess and becomes shaken for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Mental Resistance (Ex)At 3rd level, your mind blocks attempts to assail it. You gain a +2 bonus on saving throws against mind-affecting effects. At 9th level, this bonus increases to +4.
Undercasting Prodigy (Sp)Starting at 9th level, whenever you gain a new level of spells, you automatically replace any psychic bloodline spells that can be undercast with the highest-level version you can cast in your list of spells known. For example, at 9th level, you would replace mind thrust I, id Insinuation I, and ego whip I with mind thrust IV, id insinuation III, and ego whip II, respectively, as spells known.
Thoughtsense (Sp)At 15th level, you can detect the thoughts of others around you, as a constant thoughtsense* effect with a range of 30 feet instead of 60 feet.
True Thought-Form (Sp)At 20th level, you can shed the restrictions of the flesh and become a thought-form—a being that exists independently of its substance. Whenever a creature would kill you, you can attempt to use mind swap* against that creature as an immediate action just before dying.